Pokemon Stat Calculator — Gen 1 (RBY)
Calculate stats for Pokemon Red, Blue, and Yellow using the original Gen 1 formula with DVs (Determinant Values) and Stat Experience. Accurate to the original Game Boy games.
Gen 1 Stats
Gen 1 Differences
- • DVs (Determinant Values): Range 0-15, equivalent to modern IVs (DV × 2 + 1 ≈ IV).
- • Stat Experience: Range 0-65535 per stat, equivalent to modern EVs. The square root is used in calculation.
- • No Natures: Gen 1 has no nature system — all stats have neutral modifiers.
- • Special: Gen 1 has a single "Special" stat that maps to both Sp. Atk and Sp. Def.
- • HP DV: Derived from the other DVs — each odd DV contributes to HP. Our calculator auto-calculates this.
- • Critical Hit Rate: Based on base Speed in Gen 1, not a fixed rate.
Gen 1 Stat System Explained
Generation 1 (Pokemon Red, Blue, and Yellow) uses a fundamentally different stat system from modern games. Understanding these differences is crucial for retro competitive play and speedrunning.
DVs (Determinant Values)
Instead of IVs (0-31), Gen 1 uses DVs ranging from 0 to 15. The conversion is roughly DV × 2 + 1 ≈ IV, so a 15 DV is equivalent to a 31 IV. Unlike modern games, DVs for Special Attack and Special Defense are the same (they share a single "Special" DV), and the HP DV is calculated from the other DVs rather than being independent.
The HP DV is determined by whether each of the other DVs is odd or even:
HP DV = (Attack DV odd ? 8 : 0)
+ (Defense DV odd ? 4 : 0)
+ (Speed DV odd ? 2 : 0)
+ (Special DV odd ? 1 : 0)Stat Experience
Instead of EVs (max 252 per stat), Gen 1 uses Stat Experience ranging from 0 to 65535. The square root of Stat Experience is used in the formula, so diminishing returns kick in quickly. At 65535 Stat Exp, the square root is 255 — the maximum effective value.
Unlike modern EVs, there is no total cap in Gen 1. A Pokemon can max out all six stats to 65535 Stat Exp each. This means with enough grinding, every Pokemon can reach its full potential.
Gen 1 Stat Formula
HP = floor((Base + DV + floor(sqrt(StatExp))) × Level/100) + Level + 10
Other = floor(((Base + DV + floor(sqrt(StatExp))) × Level/100) + 5)Note: No nature modifier exists in Gen 1. All stats have neutral multipliers.
Critical Hit Rate
In Gen 1, critical hit rate is based on the Pokemon's base Speed stat, making fast Pokemon like Alakazam and Tauros crit machines. The formula is:
Crit Rate = Base Speed × 100 / 512 (normal moves)
Crit Rate = Base Speed × 100 / 64 (high-crit moves like Slash, Razor Leaf)Special Stat
Gen 1 has a single "Special" stat that serves as both Special Attack and Special Defense. Pokemon like Alakazam (Special 135) excel at both dealing and taking special damage. This was split into two separate stats starting in Gen 2.
Strongest Gen 1 Pokemon
Mewtwo
106/110/90/154/90/130 — The undisputed king of Gen 1
Tauros
75/100/95/70/70/110 — High crit rate + Hyper Beam = devastating
Alakazam
40/35/30/120/100/105 — Fast special sweeper with high crit rate
Snorlax
160/110/65/65/65/30 — Tanky normal-type with Amnesia
Chansey
250/5/5/35/105/50 — Ultimate special wall
Rhydon
105/130/120/45/45/40 — Physical powerhouse
DV Inheritance & Breeding
In Gen 2 (which is compatible with Gen 1 via Time Capsule), DVs are partially inherited through breeding. The offspring inherits the Defense DV directly from the mother, and the Special DV is inherited with a possible ±8 deviation. The Attack and Speed DVs are randomly generated. The HP DV is then calculated from the other four DVs as described above.
DV Inheritance Rules (Gen 2)
- • Defense DV: Inherited directly from the mother
- • Special DV: Inherited from the mother, with 50% chance of ±8
- • Attack DV: Randomly generated (0-15)
- • Speed DV: Randomly generated (0-15)
- • HP DV: Calculated from the four DVs above
Because of this system, breeding for perfect DVs in Gen 2 is much harder than breeding for perfect IVs in Gen 6+. The odds of hatching a 15 DV (perfect) Pokemon are approximately 1 in 6,552 — compared to 1 in 32 for a single perfect IV in modern games.
Gen 1 Quirks & Trivia
- 151 Pokemon: Only the original 151 are available. Many have different base stats than later generations due to the Special split.
- No natures: Natures didn't exist yet — all stats have neutral multipliers.
- No abilities: Abilities were introduced in Gen 3. Gen 1 Pokemon have no inherent abilities.
- No held items: Held items didn't exist in Gen 1 (they were added in Gen 2).
- Crit based on Speed: Fast Pokemon crit significantly more often, making Speed doubly valuable.
- No EV cap: All six stats can be maxed to 65535 Stat Exp — no trade-offs needed.
- Glitch Pokemon: MissingNo. and other glitch Pokemon have unusual stat values due to data interpretation errors.
Frequently Asked Questions
What is the difference between DVs and IVs?
DVs (Determinant Values) in Gen 1-2 range from 0 to 15, while IVs in Gen 3+ range from 0 to 31. The conversion is roughly DV × 2 + 1 ≈ IV, so a 15 DV is equivalent to a 31 IV. Unlike IVs, DVs for Special Attack and Special Defense are the same (single "Special" DV), and the HP DV is derived from the other four DVs.
How is the HP DV calculated in Gen 1?
The HP DV is not independent — it is calculated from the other four DVs. For each of Attack, Defense, Speed, and Special DV, if the value is odd, a specific bit is added: Attack (8), Defense (4), Speed (2), Special (1). So if all four DVs are 15 (odd), HP DV = 8+4+2+1 = 15. If all are 14 (even), HP DV = 0.
Can you max all stats in Gen 1?
Yes! Unlike modern games where EVs are capped at 510 total, Gen 1 Stat Experience has no total cap. Each stat can reach 65535 Stat Exp independently. With enough grinding, every Gen 1 Pokemon can achieve maximum stats in all six categories. This is a major difference from modern games.
How do critical hits work in Gen 1?
Gen 1 critical hit rate is based on the Pokemon's base Speed stat, unlike modern games where it is fixed. The formula is: Crit Rate = Base Speed × 100 / 512 for normal moves, and Base Speed × 100 / 64 for high-crit moves like Slash and Razor Leaf. This makes fast Pokemon like Tauros (base 110 Speed) and Alakazam (base 105 Speed) crit machines.
Why does Gen 1 have a single Special stat?
In Gen 1, Special Attack and Special Defense are combined into one "Special" stat. A Pokemon with high Special (like Alakazam at 135) is both strong at dealing special damage AND resistant to special attacks. This stat was split into Sp. Atk and Sp. Def starting in Gen 2, fundamentally changing competitive dynamics.